using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class VRIKRootController : MonoBehaviour
    {
        public Vector3 pelvisTargetRight { get; private set; }

        void Awake()
        {
            throw new NotImplementedException();
        }

        public void Calibrate()
        {
            throw new NotImplementedException();
        }

        public void Calibrate(VRIKCalibrator.CalibrationData data)
        {
            throw new NotImplementedException();
        }

        void OnPreUpdate()
        {
            throw new NotImplementedException();
        }

        void OnDestroy()
        {
            throw new NotImplementedException();
        }
    }
}